Launched by Pixowl in 2011, Sandbox is a blockchain-based virtual world. Recently, when the second season of P2E games was released in alpha, its registered users had exceeded 2 million. Although Sandbox is listed on the ETH chain, it is still one of the mainstream NFT+Gamefi on Polygon, and the current total lock-up value is $310.7M.
By combining the power of Decentralized Autonomous Organizations (DAOs) and Non-Fungible Tokens (NFTs), Sandbox creates a decentralized platform for a thriving gaming community.
Additionally, Sandbox is an Ethereum-based metaverse capable of creating and monetizing game assets. The advantage of the platform is that it respects intellectual property rights. Game developers have exclusive control over their creations. This is a precautionary move to avoid disrupting the gaming ecosystem. According to the official white paper, the main mission of the Sandbox platform is to successfully introduce blockchain technology into mainstream gaming. The platform focuses on optimizing the creative "play and earn" model, allowing users to be creative and fun at the same time. Sandbox leverages the power of blockchain technology to provide SAND utility tokens in order to ensure smooth transactions on the platform.
Sandbox is a unique platform because it brings blockchain technology to the gaming world, and also because the market potential of the gaming industry is huge, and Pixowl has a discerning eye since 2011, keenly aware of this trend and business opportunity.
By creating a world where players can create and collect blockchain-based tokens, Sandbox aims to revolutionize the market.
By focusing on user-generated content, Sandbox is creating a community of players who participate in the development of the platform.
In addition, by introducing the SAND digital token, Sandbox strengthens the decentralized governance, and at the same time allows users to share their opinions and ideas about the development of the project.
Due to the development of technology, decentralized governance has become an inevitable development trend in blockchain-based projects.
The company was a sensation when it was founded, attracting support and investment from many of the biggest names in the gaming industry. These include well-known branded companies such as Atari, Helix and CryptoKitties.
In addition to technical aspects, Sandbox also integrates games, game engines and content sharing platforms. It is likely to be the prototype for the next-generation game format and a decentralized version of a gaming platform.
Sandbox mainly provides the following 3 products:
VoxEdit: Refers to a 3D editor that allows users to create and animate objects using voxel graphics. With the help of the editor, users can create buildings, avatars, vehicles and any other objects to arrange their positions.
Game Maker: Refers to a set of tools in a convenient shell that allows users to create complete game levels with scripts in one place. The creator provides a set of ready-made templates that allow users to create their own scripts.
Marketplace: A store where users can buy and sell items, locations, avatars, and even test other developers' games.
The market uses three types of both fungible and non-fungible tokens:
SAND: Refers to the real internal currency, with which all commodities on the market can be traded;
ASSETS: Refers to in-game objects and items, which are technically non-fungible tokens (NFTs) that creators retain for life and allow importing Minecraft items.
LAND: Refers to plots where objects and items are placed and turned into full game levels. These parcels can be bought, sold or rented, and technically they are also NFTs.
NFTs ERC-721 and ERC-1155 are used to register land and objects on the blockchain.
The pros and cons of the project
Sandbox is a fairly specific project that pushes blockchain in a new direction - gaming, so it's hard to assess its strengths and weaknesses. However, we will try to identify its main strengths and weaknesses based on its economic structure, technological characteristics and roadmap.
The concept is unique - it doesn't even have anything to do with decentralizing the gaming industry through blockchain, but building a complete gaming world based on Ethereum. Utility tokens are not so much an asset as a right to receive and provide a gaming experience.The main advantages of Sandbox are as follows:
NFTs — Non-Fungible Tokens — are a new trend in the industry, and Sandbox has found an interesting use for it. With NFTs, each gameplay and virtual world object can become a unique property that can generate income for its holders.
Products offered - Of course, Game Maker and VoxEdit are not suitable for creating AAA projects, but these tools can be a great starter for modders or novice game designers, by using these tools, they not only have the opportunity to improve their skills, It is also possible to earn immediate income by working.
The main disadvantages are:
Economic Restrictions - Although the SAND token is listed on some exchanges, it is not a full-fledged cryptocurrency or even a digital asset. Essentially, it just connects the Sandbox ecosystem and lets users play games. In other words, it's worth only slightly more than a game token in any MMO.
Limited target audience - this disadvantage stems from the previous one. Since the rights and opportunities of SAND holders are limited to the creation and use of game content, the token is only favored by gamers and game developers. Of course, merchants can speculate on interest rate changes, but this requires a broader business ecosystem.
Decentralization - The question of how SAND transactions will be handled on the platform is still up in the air as developers have resorted to pre-mining. There is currently no information on what type of authentication algorithm will be used and how the platform will prompt processing nodes. It appears that the registration of transfers on the blockchain will be managed centrally. Only time will tell how long Sandbox will remain popular with gamers, novice developers, and game designers.
The $SAND token has the following application scenarios on The Sandbox platform:
- Medium of Exchange: Players can collect SAND through gameplay, and then spend $SAND to play games, buy equipment or customize Avatar characters. Creators can use SAND to acquire assets and land. Artists can use SAND to upload assets to the marketplace and purchase GEMs to define item rarity
- Governance: $SAND allows holders to participate in governance decisions. SAND owners can vote themselves or delegate voting rights to other participants of their choice
- Staking: Users can stake $SAND tokens for rewards, as well as GEM and CATALYST for creating assets
Likewise, our fee collection model is important as 26.5% of all SAND transactions are returned to the foundation and used for equity awards.
Token Information and Its Release
- Total issuance: 3,000,000,000 SAND
- Total Circulation: 531,752,750 SAND
- Private sale price: $0.0036
- Seed round price: $0.0050
- Public sale price: $0.0083
- Lock-up plan and unlock plan
How to play the game
1) Launch Bitget Wallet (Previously Bitget Wallet (Previously BitKeep)) app, switch to Polygon,
2) Tap Browser, enter “Sandbox” in the search field, then tap the desired search result;
3) Browse the DApp information, and tap Confirm to enter the Sandbox homepage. Now you can register or log in to start playing;
4) Be creative and develop land and models to sell them in the market or at auction.
Sandbox was originally just a sandbox game, and the assets in it only belonged to the value circulation between game players. The access to the blockchain has allowed this game to enter the field of encryption, and this "value" has begun to circulate outside the game. The continuous cooperation of IP and the expanding mass base may push it to a larger historical stage.